 | Sword Mastery | Sword Mastery Required For: Two-Handed Sword Mastery (L1 Swordman) Max Level: 10 Type: Passive Effect: Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers. [LV 1] ATK +4 [LV 2] ATK +8 [LV 3] ATK +12 [LV 4] ATK +16 [LV 5] ATK +20 [LV 6] ATK +24 [LV 7] ATK +28 [LV 8] ATK +32 [LV 9] ATK +36 [LV 10] ATK +40
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 | Vulture's Eye | Vulture's Eye Required For: Improve Concentration (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper). Max Level: 10 Type: Passive Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV. [LV 1] Range and HIT +1 [LV 2] Range and HIT +2 [LV 3] Range and HIT +3 [LV 4] Range and HIT +4 [LV 5] Range and HIT +5 [LV 6] Range and HIT +6 [LV 7] Range and HIT +7 [LV 8] Range and HIT +8 [LV 9] Range and HIT +9 [LV 10] Range and HIT +10
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 | Double Strafing | Double Strafing Required For: Arrow Shower (L5 Archer), Beast Strafing (L10 Hunter -SoulLinked), Remove Trap (L5 Rogue), Sharp Shooting (L5 Sniper). Max Level: 10 Type: Offensive SP Cost: 12 Target: 1 Enemy Range: 9 + Vulture's Eye SkillLV cells Cast Time: Instant Cool Down: 0.1 sec Duration: Instant Effect: Ranged attack, that fires two arrows and hits with an ATK of 180% + 20%*SkillLV. Requires an equipped bow. Only 1 arrow is consumed. [LV 1] 200% Damage [LV 2] 220% Damage [LV 3] 240% Damage [LV 4] 260% Damage [LV 5] 280% Damage [LV 6] 300% Damage [LV 7] 320% Damage [LV 8] 340% Damage [LV 9] 360% Damage [LV 10] 380% Damage IRO Name: Double Strafe
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 | Double Attack | Double Attack Required For: Advanced Katar Mastery (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross). Max Level: 10 Type: Passive Effect: Gives chance to double swing a Dagger class weapon with a chance equal to 5%*SkillLV and adds +1% HIT per SkillLV. In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by 1%+2%*SkillLV ATK. [LV 1] 5% Chance, +1% HIT, +3% Katar DMG [LV 2] 10% Chance, +2% HIT, +5% Katar DMG [LV 3] 15% Chance, +3% HIT, +7% Katar DMG [LV 4] 20% Chance, +4% HIT, +9% Katar DMG [LV 5] 25% Chance, +5% HIT, +11% Katar DMG [LV 6] 30% Chance, +6% HIT, +13% Katar DMG [LV 7] 35% Chance, +7% HIT, +15% Katar DMG [LV 8] 40% Chance, +8% HIT, +17% Katar DMG [LV 9] 45% Chance, +9% HIT, +19% Katar DMG [LV 10] 50% Chance, +10% HIT, +21% Katar DMG
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 | Improve Dodge | Increase Dodge Max Level: 10 Type: Passive Effect: Increases Flee Rate by 3%*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1% Flee Rate per SkillLV when you are an Assassin or Rogue. [LV 1] Flee Rate +3% (2nd class Flee Rate +4%) [LV 2] Flee Rate +6% (2nd class Flee Rate +8%) [LV 3] Flee Rate +9% (2nd class Flee Rate +12%) [LV 4] Flee Rate +12% (2nd class Flee Rate 16%) [LV 5] Flee Rate +15% (2nd class Flee Rate +20%) [LV 6] Flee Rate +18% (2nd class Flee Rate +24%) [LV 7] Flee Rate +21% (2nd class Flee Rate +28%) [LV 8] Flee Rate +24% (2nd class Flee Rate +32%) [LV 9] Flee Rate +27% (2nd class Flee Rate +36%) [LV 10] Flee Rate +30% (2nd class Flee Rate +40%) IRO Name: Improve Dodge
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 | Steal | Steal Required For: Hiding (L5), Snatcher (L1 Rogue) Max Level: 10 Type: Active SP Cost: 10 Target: 1 Monster (non-MVP) Range: 1 cell Cast Time: Instant Cool Down: 1 sec Duration: Instant Effect: Attempts to 'steal' an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from. The formula for stealing is believed to be: DropRatio*(10 + 3*SkillLV + DEX - MonsterDEX)/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen. Does not work on Bosses and Mini-Bosses. [LV 1] Success Chance 13% [LV 2] Success Chance 16% [LV 3] Success Chance 19% [LV 4] Success Chance 22% [LV 5] Success Chance 25% [LV 6] Success Chance 28% [LV 7] Success Chance 31% [LV 8] Success Chance 34% [LV 9] Success Chance 37% [LV 10] Success Chance 40%
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 | Hiding | Hiding Required For: Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker) Max Level: 10 Type: Active SP Cost: 10 + see below Target: Self Cast Time: Instant Cool Down: 1 sec Duration: 30*SkillLV sec Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue and Assassin skills) and do not regenerate HP or SP.The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!). Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed. Improve Concentration, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding. [LV 1] 30 Seconds, SP 1 / 5sec [LV 2] 60 Seconds, SP 1 / 6sec [LV 3] 90 Seconds, SP 1 / 7sec [LV 4] 120 Seconds, SP 1 / 8sec [LV 5] 150 Seconds, SP 1 / 9sec [LV 6] 180 Seconds, SP 1 / 10sec [LV 7] 210 Seconds, SP 1 / 11sec [LV 8] 240 Seconds, SP 1 / 12sec [LV 9] 270 Seconds, SP 1 / 13sec [LV 10] 300 Seconds, SP 1 / 14sec
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 | Envenom | Envenom Required For: Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross). Max Level: 10 Type: Offensive SP Cost: 12 Target: 1 Enemy Range: 2 cells Cast Time: Instant Cool Down: 1 sec Duration: Instant Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has a 10%+4%*SkillLV chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP. The entire screen turns purple for the poisoned individual. [LV 1] +15 ATK [LV 2] +30 ATK [LV 3] +45 ATK [LV 4] +60 ATK [LV 5] +75 ATK [LV 6] +90 ATK [LV 7] +105 ATK [LV 8] +120 ATK [LV 9] +135 ATK [LV 10] +150 ATK
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 | Detoxify | Detoxify Required For: Create Deadly Poison (Assassin Cross) Max Level: 1 Type: Active SP Cost: 10 Target: 1 Player Range: 9 cells Cast Time: Instant Cool Down: 1 sec Duration: Instant Effect: Cures poison status on target.
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 | Remove Trap | Remove Trap Required For: Spring Trap, Talkie Box Max Level: 1 Type: Active SP Cost: 5 Target: 1 Trap Range: 2 cells Cast Time: Instant Cool Down: None Duration: Instant Effect: Turns one set trap back into a Trap item. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.
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 | First Aid | First Aid Max Level: 1 Type: Active SP Cost: 3 Target: Self Cast Time: Instant Cool Down: 0.1 sec Duration: Instant Effect: Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
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 | Throw Sand | Sprinkle Sand Type: Offensive SP Cost: 9 Target: 1 Enemy Range: 1 cell ATK Type: Earth Physical Cast Time: Instant Cool Down: None Duration: Instant Effect: An attack with 130% normal ATK and with a 20% chance to cause blind effect. Although it has no Cast Time or Cool Down it can't be spamed. IRO Name: Sand Attack
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 | Back Sliding | Back Sliding Type: Active SP Cost: 7 Target: Self Cast Time: Instant Cool Down: 0.5 sec Duration: Instant Effect: Moves you backwards 5 cells (depends on the direction you are facing). IRO Name: Back Slide
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 | Pick Stone | Pick Stone Type: Active SP Cost: 2 Cast Time: 0.5 sec Cool Down: None Effect: Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity). IRO Name: Find Stone
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 | Throw Stone | Throw Stone Type: Offensive SP Cost: 2 Target: 1 Enemy Range: 7 cells ATK Type: Neutral, ranged, physical Cast Time: 0.1 sec Cool Down: None Duration: Instant Catalyst: 1 Stone Effect: An attack that always does 50 points of damage and has a 5% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks. Although it has no Cast Time or Cool Down it can't be spamed. IRO Name: Stone Fling
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 | Snatcher | Snatcher Required For: Steal Coin (L4) Type: Passive Target: Enemy Effect: Steals from the enemy while attacking normally. Steal success chance is SkillLV*1.5 + 5.5 + StealLV (Thief Steal Skill). [LV 1] 7% Chance of Auto Steal [LV 2] 8.5% Chance of Auto Steal [LV 3] 10% Chance of Auto Steal [LV 4] 11.5% Chance of Auto Steal [LV 5] 13% Chance of Auto Steal [LV 6] 14.5% Chance of Auto Steal [LV 7] 16% Chance of Auto Steal [LV 8] 17.5% Chance of Auto Steal [LV 9] 19% Chance of Auto Steal [LV 10] 20.5% Chance of Auto Steal IRO Name: Gank
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 | Steal Coin | Steal Coin Required For: Strip Helm (L2), Back Stab (L4) Max Level: 10 Type: Active Target: Monster SP Cost: 15 Range: 1 cell Cast Time: Instant Cool Down: None Duration: Instant Effect: Steals Zeny from a monster, affected by DEX, LUK, and SkillLV, amount stolen is based on monsters level. Can only be used to steal Zeny once, however it is possible to steal zeny from monsters that the user stole items before. 1*SkillLV% chance to steal. IRO Name: Mug
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 | Back Stab | Back Stab Required For: Raid (L2), Intimidate (L4) Max Level: 10 Type: Offensive Target: Enemy SP Cost: 16 Range: 1 cell (even with bow!) Cast Time: Instant Cool Down: None Duration: Instant Effect: Powerful attack that can only be used from behind the enemy. Cannot miss and will turn the target to face the caster, thus preventing repeated use. Damage is 300%+40%*SkillLV ATK (halved if used with a bow type weapon). [LV 1] 340% ATK [LV 2] 380% ATK [LV 3] 420% ATK [LV 4] 460% ATK [LV 5] 500% ATK [LV 6] 540% ATK [LV 7] 580% ATK [LV 8] 620% ATK [LV 9] 660% ATK [LV 10] 700% ATK
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 | Tunnel Drive | Tunnel Drive Required For: Raid (L2), Chase Walk (L3 Stalker) Max Level: 5 Type: Passive SP Cost: Hide dependant Effect: Upgrades the Hide skill to allow slow movement while hiding. Not restricted to walls like the Assassins Cloaking Skill. Movement Speed: [LV 1] 26% [LV 2] 32% [LV 3] 38% [LV 4] 44% [LV 5] 50% IRO Name: Stalk
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 | Raid | Raid Required For: Intimidate (L5) Max Level: 5 Type: Offensive Target: Enemy SP Cost: 20 Range: Melee Range Cast Time: Instant Cool Down: None Duration: Instant Effect: Attacks a target and the 3*3 cells below it with a chance to Stun and Blind. Rogue must be hiding to use this skill. Damage is 100%+40%*SkillLV ATK. Chance to Stun/Blind is 10%+SkillLV*3. [LV 1] 140% Attack, 13% Chance [LV 2] 180% Attack, 16% Chance [LV 3] 220% Attack, 19% Chance [LV 4] 260% Attack, 22% Chance [LV 5] 300% Attack, 25% Chance IRO Name: Sightless Mind
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 | Strip Weapon | Strip Weapon Required For: Reject Sword (L1 Stalker), Full Strip (L5 Stalker) Max Level: 5 Type: Active SP Cost: 15 + SkillLV*2 Target: Enemy Range: 1 cell Cast Time: 1 sec Cool Down: 1 sec Duration: 60 + 15*SkillLV sec Effect: On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 25% for skill's duration. Chemical Protection avoids this skill. Success Chance 5%+SkillLV*5%. Affected by DEX: (DEX-TargetDEX)/5, can't be negative. [LV 1] 10% Chance [LV 2] 15% Chance [LV 3] 20% Chance [LV 4] 25% Chance [LV 5] 30% Chance IRO Name: Divest Weapon
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 | Strip Shield | Strip Shield Required For: Gangster's Paradise (L3), Strip Armor (L5), Full Strip (L5 Stalker) Max Level: 5 Type: Active SP Cost: 10 + SkillLV*2 Target: Enemy Range: 1 cell Cast Time: 1 sec Cool Down: 1 sec Duration: 60 + 15*SkillLV sec Effect: On player in PVP: Takes equipped shield off player and prevents a reequip of ANY shield for a certain time. On monster: Reduces DEF by 15% for skill's duration. Chemical Protection avoids this skill. Success Chance 5%+SkillLV*5%. Affected by DEX: (DEX-TargetDEX)/5, can't be negative. [LV 1] 10% Chance [LV 2] 15% Chance [LV 3] 20% Chance [LV 4] 25% Chance [LV 5] 30% Chance IRO Name: Divest Shield
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 | Strip Armor | Strip Armor Required For: Strip Weapon (L5), Full Strip (L5 Stalker) Max Level: 5 Type: Active SP Cost: 15 + SkillLV*2 Target: Enemy Range: 1 cell Cast Time: 1 sec Cool Down: 1 sec Duration: 60 + 15*SkillLV sec Effect: On player in PVP: Takes equipped armor off player and prevents a reequip of ANY armor for a certain time. On monster: Reduces VIT by 40% for skill's duration. Chemical Protection avoids this skill. Success Chance 5%+SkillLV*5%. Affected by DEX: (DEX-TargetDEX)/5, can't be negative. [LV 1] 10% Chance [LV 2] 15% Chance [LV 3] 20% Chance [LV 4] 25% Chance [LV 5] 30% Chance IRO Name: Divest Armor
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 | Strip Helm | Strip Helm Required For: Strip Shield (L5), Full Strip (L5 Stalker) Max Level: 5 Type: Active SP Cost: 10 + SkillLV*2 Target: Enemy Range: 1 cell Cast Time: 1 sec Cool Down: 1 sec Duration: 60 + 15*SkillLV sec Effect: On player in PVP: Takes equipped helm off player and prevents a reequip of ANY helm for a certain time. On monster: Reduces INT by 40% for skill's duration. Chemical Protection avoids this skill. Success Chance 5%+SkillLV*5%. Affected by DEX: (DEX-TargetDEX)/5, can't be negative. [LV 1] 10% Chance [LV 2] 15% Chance [LV 3] 20% Chance [LV 4] 25% Chance [LV 5] 30% Chance IRO Name: Divest Helm
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 | Intimidate | Intimidate Required For: Plagiarism (L5) Max Level: 5 Type: Active SP Cost: 10 + SkillLV*3 Target: Enemy Range: 1 cell Cast Time: Instant Cool Down: None Duration: Instant Effect: This skill teleports you and the target to a random area on the same map and attacks the target. Does not work with Bosses. Damage is 100%+30%*SkillLV. [LV 1] 130% ATK [LV 2] 160% ATK [LV 3] 190% ATK [LV 4] 220% ATK [LV 5] 250% ATK IRO Name: Snatch
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 | Graffiti | Graffiti Max Level: 1 Type: Active Target: Area Range: 1 cell SP Cost: 15 Cast Time: Instant Cool Down: None Duration: 30 sec Catalyst: 1 Red Gemstone Effect: Creates a user defined text message on the ground. IRO Name: Scribble
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 | Flag Graffiti | Flag Graffiti Required For: Graffiti (L5) Max Level: 5 Type: Active Target: Area Range: 1 cell SP Cost: 10 Cast Time: Instant Cool Down: None Duration: 180 Catalyst: 1 Giant Paint Brush Effect: Creates a spray of your Guild Icon on the ground. (Not implemented yet). [LV 1] 1 Guild Icon [LV 2] 3 Guild Icons [LV 3] 6 Guild Icons [LV 4] 10 Guild Icons [LV 5] 15 Guild Icons IRO Name: Piece
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 | Cleaner | Cleaner Required For: Flag Graffiti Max Level: 1 Type: Active Target: Area Range: 1 cell SP Cost: 5 Cast Time: Instant Cool Down: None Duration: Instant Catalyst: 1 Wet Duster Effect: Cleans graffiti from the ground. (Not implemented yet). IRO Name: Remover
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 | Gangster's Paradise | Gangster's Paradise Required For: Compulsion Discount, Cleaner Max Level: 1 Type: Passive Effect: When 2 or more rogues sit next to each other (all must have this skill) aggressive monsters, except Boss monsters, won't attack. IRO Name: Slyness
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 | Compulsion Discount | Compulsion Discount Max Level: 5 Type: Passive Effect: Enable to purchase items at a Lower Price in NPC Shops. Discount rates are better than Merchant Discount. [Level 1] Discount Rate 9% [Level 2] Discount Rate 13% [Level 3] Discount Rate 17% [Level 4] Discount Rate 21% [Level 5] Discount Rate 25% IRO Name: Haggle
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 | Plagiarism | Plagiarism Required For: Preserve (L10 Stalker) Max Level: 10 Type: Passive Effect: Allows the last offensive skill used on you to be used as a skill you have gained. Maximum copied skill level equals the Plagiarism SkillLV. [LV 1] LV. 1 Skills can be copied [LV 2] LV. 2 Skills can be copied [LV 3] LV. 3 Skills can be copied [LV 4] LV. 4 Skills can be copied [LV 5] LV. 5 Skills can be copied [LV 6] LV. 6 Skills can be copied [LV 7] LV. 7 Skills can be copied [LV 8] LV. 8 Skills can be copied [LV 9] LV. 9 Skills can be copied [LV 10] LV. 10 Skills can be copied IRO Name: Intimidate
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 | Chase Walk | Chase Walk Max Level: 5 Type: Supportive SP Cost: 10 Upkeep SP Cost: 10+2*SkillLV per 10 sec Target: Self Cast Time: Instant Cool Down: None Duration: Sustained Effect: Walk behind your enemy while hiding. All detecting skills will not be able to detect a Stalker in this mode. The stalker can not attack and he will become visible when his SP runs out. Furthermore, attacks that impact the area that the stalker is in will end this skill thus revealing the stalker. The Stalker leaves faint shoeprints on the ground while using this skill. Walking speed is reduced, but this can be compensated with higher SkillLV. Can be used during Guild Siege. Increase STR for 30 seconds after casting. [LV 1] Walk Speed 70%, STR +1 [LV 2] Walk Speed 75%, STR +2 [LV 3] Walk Speed 80%, STR +4 [LV 4] Walk Speed 85%, STR +8 [LV 5] Walk Speed 90%, STR +16 IRO Name: Stealth
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 | Reject Sword | Reject Sword Max Level: 5 Type: Supportive SP Cost: 5 + 5*SkillLV Target: Self Cast Time: Instant Cool Down: None Duration: 300 sec, or 3 Reflects Effect: When in PVP mode it has a chance to reduce all sword and dagger damage by half and returns the other half to the attacker for 3 hits. Works on monsters regardless of their weapon. [LV 1] 15% Chance of Reflection [LV 2] 30% Chance of Reflection [LV 3] 45% Chance of Reflection [LV 4] 60% Chance of Reflection [LV 5] 75% Chance of Reflection IRO Name: Counter Instinct
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 | Preserve | Preserve Max Level: 1 Type: Supportive SP Cost: 30 Target: Self Cast Time: 1 Cool Down: None Duration: 600 sec Effect: Allows Stalker to not change the skill learned via Plagiarism even when hit by a different skill for duration of the skill.
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 | Full Strip | Full Strip Max Level: 5 Type: Active SP Cost: 20 + SkillLV*2 Target: Enemy Cast Time: Instant Cool Down: 1 sec Duration: 60 + 15*SkillLV sec Effect: On player in PVP: Takes equipped weapon, shield, armor and helm off player and prevents a reequip of ANY weapon, shield, armor and helm for a certain time. On monster: reduces Attack by 10% and DEF by 30% for the skill's duration. Full Chemical Protection counters this skill. Success Chance 5%+SkillLV*2%. [LV 1] 7% Chance [LV 2] 9% Chance [LV 3] 11% Chance [LV 4] 13% Chance [LV 5] 15% Chance IRO Name: Full Divestment
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 | Close Confine | Close Confine Max Level: 1 Type: Active SP Cost: 25 Target: Enemy Range: Unknown (melee?) Cast Time: Unknown Cool Down: Unknown Duration: 10 sec Effect: For 10 seconds, you grab a single enemy, preventing you and the target to move. While you grab onto someone, you will have +10 bonus to Flee Rate. If either the victim or you die, or should any of them teleport away, this skill is cancelled.
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