 | Earth Spike | Earth Spike Required For: Heaven's Drive (L3 Wizard), Heaven's Drive (L1 Sage). Max Level: 5 Type: Offensive, Level Selectable SP Cost: 10 + 2*SkillLV Target: 1 Enemy Range: 9 cells Cast Time: 0.7*SkillLV sec Cool Down: 0.8 + 0.2*SkillLV sec Duration: Instant Effect: Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
|
 | Heaven's Drive | Heaven's Drive Required For: Quagmire (L1 Wizard). Max Level: 5 Type: Offensive SP Cost: 24 + 4*SkillLV Target: 1 cell Range: 9 cells ATK Type: Earth property, Ranged, Area, Magic Attack Cast Time: 1*SkillLV sec Cool Down: 1 sec Duration: Instant Effect: Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
|
 | Sense | Monster Property Required For: Ganbantein (High Wizard) Max Level: 1 Type: Active SP Cost: 10 Target: 1 monster Range: 9 cells Cast Time: Instant Cool Down: None Duration: Until status window is closed. Effect: Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window. IRO Name: Sense
|
 | Advanced Book | Advanced Book Required For: Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Flame Launcher (L5), Frost Weapon (L5), Lightning Loader (L5), Seismic Weapon (L5), Memorize (L5 Professor). Max Level: 10 Type: Passive Effect: Raises ATK by 3 and ASPD by 0.5 per SkillLV when using book type weapons. [LV 1] ATK +3, +0.5 ASPD [LV 2] ATK +6, +1 ASPD [LV 3] ATK +9, +1.5 ASPD [LV 4] ATK +12, +2 ASPD [LV 5] ATK +15, +2.5 ASPD [LV 6] ATK +18, +3 ASPD [LV 7] ATK +21, +3.5 ASPD [LV 8] ATK +24, +4 ASPD [LV 9] ATK +27, +4.5 ASPD [LV 10] ATK +30, +5 ASPD IRO Name: Study
|
 | Cast Cancel | Cast Cancel Required For: Free Cast (L1), Soul Burn (L5 Professor) Max Level: 5 Type: Active SP Cost: 2 Target: Self Cast Time: Instant Cool Down: None Duration: Instant Effect: Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level. [LV 1] 10% SP Kept [LV 2] 30% SP Kept [LV 3] 50% SP Kept [LV 4] 70% SP Kept [LV 5] 90% SP Kept
|
 | Magic Rod | Magic Rod Required For: Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), Health Conversion (L1 Professor). Max Level: 5 Type: Active SP Cost: 2 Target: Self Cast Time: Instant Cool Down: 1.5 Duration: 0.2+SkillLV*0.2 sec Effect: This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster. This is like the Knight's Auto Counter, except it works on skills and not physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period. [LV 1] 0.4[s] Active Period/20% SP absorbed [LV 2] 0.6[s] Active Period/40% SP absorbed [LV 3] 0.8[s] Active Period/60% SP absorbed [LV 4] 1.0[s] Active Period/80% SP absorbed [LV 5] 1.2[s] Active Period/100% SP absorbed
|
 | Spell Breaker | Spell Breaker Required For: Dispell (L3), Soul Change (L2 Professor). Max Level: 5 Type: Active SP Cost: 2 Target: Enemy Range: 9 cells Cast Time: 0.7 sec Cool Down: None Duration: Instant Effect: This skill lets you cancel any skill with Cast Time (ANY skill), when an enemy spell is canceled, the target gets 2% of it's Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the physical damage done to the target. The success rate of this skill against Bosses is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster looses 20% SP. [LV 1] 0% SP Absorbed [LV 2] 25% SP Absorbed [LV 3] 50% SP Absorbed [LV 4] 75% SP Absorbed [LV 5] 100% SP Absorbed, 1% HP Absorbed
|
 | Free Cast | Free Cast Required For: Auto Spell (L4), Memorize (L5 Professor). Max Level: 10 Type: Passive Effect: Allows movement and attack while casting spells. [LV 1] 30% Move Speed/55% ATK Speed [LV 2] 35% Move Speed/60% ATK Speed [LV 3] 40% Move Speed/65% ATK Speed [LV 4] 45% Move Speed/70% ATK Speed [LV 5] 50% Move Speed/75% ATK Speed [LV 6] 55% Move Speed/80% ATK Speed [LV 7] 60% Move Speed/85% ATK Speed [LV 8] 65% Move Speed/90% ATK Speed [LV 9] 70% Move Speed/95% ATK Speed [LV 10] 75% Move Speed/100% ATK Speed
|
 | Auto Spell | Auto Spell Required For: Abracadabra (L5), Memorize (L1 Professor), Double Casting (L1 Professor). Max Level: 10 Type: Active SP Cost: 35 Target: Self Cast Time: 3 sec Cool Down: None Duration: 90+30*SkillLV sec Effect: Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost. If a chosen skill is level 3, Auto Spell casts the skill within the level from 1 to 3 randomly with a chance of casting it's level 1 version 50%, level 2 version 35% of the time, and the level 3 version 15% of the time it auto casts [LV 1] up to LV 3 Napalm Beat/7% overall autocast chance [LV 2] up to LV 1 Elemental Bolt/9% overall autocast chance [LV 3] up to LV 2 Elemental Bolt/11% overall autocast chance [LV 4] up to LV 3 Elemental Bolt/13% overall autocast chance [LV 5] up to LV 1 Soul Strike/15% overall autocast chance [LV 6] up to LV 2 Soul Strike/17% overall autocast chance [LV 7] up to LV 3 Soul Strike/20% overall autocast chance [LV 8] up to LV 1 Fire Ball/22% overall autocast chance [LV 9] LV 2 Fire Ball/23% cast chance [LV 10] LV 1 Frost Diver/25% cast chance IRO Name: Hindsight
|
 | Flame Launcher | Flame Launcher Required For: Volcano (L2) Max Level: 5 Type: Active SP Cost: 40 Target: Ally Range: 9 cells Cast Time: 3 sec Cool Down: None Duration: 20 min, 30 min at LV 5 Effect: Enchants a weapon with the fire element. Requires 1 Red Blood to use. IRO Name: Endow Blaze
|
 | Frost Weapon | Frost Weapon Required For: Deluge (L2) Max Level: 5 Type: Active SP Cost: 40 Target: Ally Range: 9 cells Cast Time: 3 sec Cool Down: None Duration: 20 min, 30 min at LV 5 Effect: Enchants a weapon with the ice element. Requires 1 Crystal Blue to use. IRO Name: Endow Tsunami
|
 | Lightning Loader | Lightning Loader Required For: Violent Gale (L2) Max Level: 5 Type: Active SP Cost: 40 Target: Ally Range: 9 cells Cast Time: 3 sec Cool Down: None Duration: 20 min, 30 min at LV 5 Effect: Enchants a weapon with the wind element. Requires 1 Wind of Verdure to use. IRO Name: Endow Tornado
|
 | Seismic Weapon | Seismic Weapon Required For: Earth Spike (L1) Max Level: 5 Type: Active SP Cost: 40 Target: Ally Range: 9 cells Cast Time: 3 sec Cool Down: None Duration: 20 min, 30 min at LV 5 Effect: Enchants a weapon with the earth element. Requires 1 Green Live to use. IRO Name: Endow Quake
|
 | Dragonology | Dragonology Required For: Spider Web (L4 Professor). Max Level: 5 Type: Passive Effect: Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV. [LV 1] +4% MATK and DEF, +1 INT [LV 2] +8% MATK and DEF, +1 INT [LV 3] +12% MATK and DEF, +2 INT [LV 4] +16% MATK and DEF, +2 INT [LV 5] +20% MATK and DEF, +3 INT
|
 | Volcano | Volcano Required For: Land Protector (L3) Max Level: 5 Type: Active, Area Enchantment SP Cost: 50-2*SkillLV Range: 2 cells Target: 7x7 cells Area Cast Time: 5 sec Cool Down: None Duration: SkillLV min Effect: This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor. This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last SkillLV minutes. The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use. [LV 1] +10% DMG for Fire Attacks/+10 ATK for Fire armor wearer [LV 2] +14% DMG for Fire Attacks/+20 ATK for Fire armor wearer [LV 3] +17% DMG for Fire Attacks/+30 ATK for Fire armor wearer [LV 4] +19% DMG for Fire Attacks/+40 ATK for Fire armor wearer [LV 5] +20% DMG for Fire Attacks/+50 ATK for Fire armor wearer
|
 | Deluge | Deluge Required For: Land Protector (L3), Wall of Fog (L2). Max Level: 5 Type: Active, Area Enchantment SP Cost: 50-2*SkillLV Range: 2 cells Target: 7x7 cells Area Cast Time: 5 sec Cool Down: None Duration: SkillLV min Effect: In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out. Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself. Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use. [LV 1] +10% DMG from Water Attacks/+5% Maximum HP for Water Armor [LV 2] +14% DMG from Water Attacks/+9% Maximum HP for Water Armor [LV 3] +17% DMG from Water Attacks/+12% Maximum HP for Water Armor [LV 4] +19% DMG from Water Attacks/+14% Maximum HP for Water Armor [LV 5] +20% DMG from Water Attacks/+15% Maximum HP for Water Armor
|
 | Violent Gale | Violent Gale Required For: Land Protector (L3), Wall of Fog (L2 Professor). Max Level: 5 Type: Active, Area Enchantment SP Cost: 50-2*SkillLV Target: 7x7 cells Area Range: 2 cells Cast Time: 5 sec Cool Down: None Duration: SkillLV min Effect: In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use. [LV 1] +10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor [LV 2] +14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor [LV 3] +17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor [LV 4] +19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor [LV 5] +20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor IRO Name: Whirlwind
|
 | Land Protector | Land Protector Required For: Abracadabra (L1) Max Level: 5 Type: Active, Area Enchantment SP Cost: 70-4*SkillLV Target: 7x7 cells Area Range: 2 cells Cast Time: 5 sec Cool Down: None Duration: 75+45*SkillLV sec Area: See below Effect: Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Hammer Fall, Fire Wall, etc. will do nothing. Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use. [LV 1] 7x7 Area [LV 2] 7x7 Area [LV 3] 9x9 Area [LV 4] 9x9 Area [LV 5] 11x11 Area IRO Name: Magnetic Earth
|
 | Dispell | Dispell Required For: Abracadabra (L1), Soul Burn (L3 Professor). Max Level: 5 Type: Active SP Cost: As casted spell Target: Enemy Range: 9 cells Cast Time: 2 sec Cool Down: None Duration: Instant Effect: Cancel all magical effects on target. Chance of success based on skill level with a base chance of 50%+10*SkillLV%. Requires 1 Yellow Gemstone to use. [LV 1] 60% Base Success Rate [LV 2] 70% Base Success Rate [LV 3] 80% Base Success Rate [LV 4] 90% Base Success Rate [LV 5] 100% Base Success Rate
|
 | Abracadabra | Abracadabra Max Level: 10 Type: Random Target: Random SP Cost: 50 Cast Time: As casted spell Cool Down: As casted spell Duration: As casted spell Effect: Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects. Requires 2 Yellow Gemstones to use. Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 2 Yellow Gemstone IRO Name: Hocus-pocus
|
 | Create Converter | Create Converter Max Level: 1 Type: Active SP Cost: 30 Target: None Range: None Cast Time: Unknown Cool Down: Unknown Duration: Instant Effect: Create an 'Elemental Converter' item. Recipes: - Flame Elemental Converter: 3 Scorpion Tail + 1 Empty Scroll - Seismic Elemental Converter: 3 Horn + 1 Empty Scroll - Lightning Elemental Converter: 3 Rainbow Shell + 1 Empty Scroll - Frost Elemental Converter: 3 Snail's Shell + 1 Empty Scroll
|
 | Elemental Change Water | Elemental Change Water Max Level: 1 Type: Active SP Cost: 30 Target: Monster Range: Unknown Cast Time: Unknown Cool Down: Unknown Duration: Instant Effect: Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.
|
 | Elemental Change Earth | Elemental Change Earth Max Level: 1 Type: Active SP Cost: 30 Target: Monster Range: Unknown Cast Time: Unknown Cool Down: Unknown Duration: Instant Effect: Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.
|
 | Elemental Change Fire | Elemental Change Fire Max Level: 1 Type: Active SP Cost: 30 Target: Monster Range: Unknown Cast Time: Unknown Cool Down: Unknown Duration: Instant Effect: Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.
|
 | Elemental Change Wind | Elemental Change Wind Max Level: 1 Type: Active SP Cost: 30 Target: Monster Range: Unknown Cast Time: Unknown Cool Down: Unknown Duration: Instant Effect: Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.
|