 | Owl's Eye | Owl's Eye Required For: Vulture's Eye (L3), True Sight (L10 Sniper). Max Level: 10 Type: Passive Effect: Increases DEX by 1*SkillLV. [LV 1] DEX +1 [LV 2] DEX +2 [LV 3] DEX +3 [LV 4] DEX +4 [LV 5] DEX +5 [LV 6] DEX +6 [LV 7] DEX +7 [LV 8] DEX +8 [LV 9] DEX +9 [LV 10] DEX +10
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 | Vulture's Eye | Vulture's Eye Required For: Improve Concentration (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper). Max Level: 10 Type: Passive Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV. [LV 1] Range and HIT +1 [LV 2] Range and HIT +2 [LV 3] Range and HIT +3 [LV 4] Range and HIT +4 [LV 5] Range and HIT +5 [LV 6] Range and HIT +6 [LV 7] Range and HIT +7 [LV 8] Range and HIT +8 [LV 9] Range and HIT +9 [LV 10] Range and HIT +10
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 | Improve Concentration | Attention Concentrate Required For: Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy). Max Level: 10 Type: Offensive SP Cost: 20 + 5*SkillLV Target: Self Cast Time: Instant Cool Down: None Duration: 40 + 20*SkillLV sec Effect: Increases DEX and AGI of the casting character by 2% + 1%*SkillLV. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range. [LV 1] + 3% AGI/DEX [LV 2] + 4% AGI/DEX [LV 3] + 5% AGI/DEX [LV 4] + 6% AGI/DEX [LV 5] + 7% AGI/DEX [LV 6] + 8% AGI/DEX [LV 7] + 9% AGI/DEX [LV 8] + 10% AGI/DEX [LV 9] + 11% AGI/DEX [LV 10] + 12% AGI/DEX IRO Name: Improve Concentration
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 | Double Strafing | Double Strafing Required For: Arrow Shower (L5 Archer), Beast Strafing (L10 Hunter -SoulLinked), Remove Trap (L5 Rogue), Sharp Shooting (L5 Sniper). Max Level: 10 Type: Offensive SP Cost: 12 Target: 1 Enemy Range: 9 + Vulture's Eye SkillLV cells Cast Time: Instant Cool Down: 0.1 sec Duration: Instant Effect: Ranged attack, that fires two arrows and hits with an ATK of 180% + 20%*SkillLV. Requires an equipped bow. Only 1 arrow is consumed. [LV 1] 200% Damage [LV 2] 220% Damage [LV 3] 240% Damage [LV 4] 260% Damage [LV 5] 280% Damage [LV 6] 300% Damage [LV 7] 320% Damage [LV 8] 340% Damage [LV 9] 360% Damage [LV 10] 380% Damage IRO Name: Double Strafe
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 | Arrow Shower | Arrow Shower Required For: Arrow Vulcan (L5 Clown & Gypsy) Max Level: 10 Type: Offensive SP Cost: 15 Target: 1 Enemy Range: 9 + Vulture's Eye SkillLV cells Cast Time: Instant Cool Down: 0.1 sec Duration: Instant Effect: 3x3 cells, ranged splash attack with an ATK of 75% + 5%*SkillLV. Enemies hit by the attack are pushed by 2 cells. Requires an equipped bow. [LV 1] 80% Damage [LV 2] 85% Damage [LV 3] 90% Damage [LV 4] 95% Damage [LV 5] 100% Damage [LV 6] 105% Damage [LV 7] 110% Damage [LV 8] 115% Damage [LV 9] 120% Damage [LV 10] 125% Damage
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 | First Aid | First Aid Max Level: 1 Type: Active SP Cost: 3 Target: Self Cast Time: Instant Cool Down: 0.1 sec Duration: Instant Effect: Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items.
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 | Making Arrow | Making Arrow Max Level: 1 Type: Active SP Cost: 10 Target: Self Cast Time: Instant Cool Down: None Effect: Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight. IRO Name: Arrow Crafting
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 | Charge Arrow | Charge Arrow Max Level: 1 Type: Offensive SP Cost: 15 Target: 1 Enemy Range: 9 + Vulture's Eye SkillLV cells Cast Time: 1.5 sec (cannot be interrupted) Cool Down: ASPD Duration: Instant Effect: Ranged attack at 150% ATK. The target is pushed back 6 cells. Only 1 arrow is consumed. IRO Name: Arrow Repel
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 | Adaptation to Circumstances | Adaptation to Circumstances Required For: Encore (Bard & Dancer), Ugly Dance (Dancer), Dissonance (Bard) Max Level: 1 Type: Active SP Cost: 1 Target: Self Cast Time: Instant Cool Down: None Duration: Instant Effect: Cancels a current song or dance. The same song may not be performed again immediately. IRO Name: Amp
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 | Encore | Encore Required For: Scream, Frost Joker Max Level: 1 Type: Active SP Cost: See below Cast Time: depends on last used skill Cool Down: depends on last used skill Effect: Performs the last song or dance again at half SP cost.
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 | Lullaby | Lullaby Required For: Into the Abyss (Bard/Dancer) Max Level: 1 Type: Ensemble SP Cost: 20 Upkeep: 1SP every 4 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds (11 times) and is affected by INT of the caster, but it has a chance to fail depending on resistances. Can not be canceled by Dispell.
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 | Mr. Kim A Rich Man | Mr. Kim A Rich Man Max Level: 5 Type: Ensemble SP Cost: 20 Upkeep: 1SP every 3 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Increases gained exp for all players within the area of effect by 125%+11*SkillLV%. Can not be canceled by Dispell. [LV 1] +136% Experience Rate [LV 2] +147% Experience Rate [LV 3] +158% Experience Rate [LV 4] +169% Experience Rate [LV 5] +180% Experience Rate IRO Name: Mental Sensing
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 | Eternal Chaos | Eternal Chaos Max Level: 1 Type: Ensemble SP Cost: 30 Upkeep: 1 SP every 4 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Reduces the DEF of enemies to 0 within the area of effect. Can not be canceled by Dispell. IRO Name: Down Tempo
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 | A Drum on the Battlefield | A Drum on the Battlefield Required For: The Ring of Nibelungen (L3 Bard/Dancer) Max Level: 5 Type: Ensemble SP Cost: 35 + 3*SkillLV Upkeep: 1 SP every 3 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Increase ATK by 25+25*SkillLV and DEF by 2+2*SkillLV of all party members within area of effect. Can not be canceled by Dispell. [LV 1] +50 ATK, +4 DEF [LV 2] +75 ATK, +6 DEF [LV 3] +100 ATK, +8 DEF [LV 4] +125 ATK, +10 DEF [LV 5] +150 ATK, +12 DEF IRO Name: Battle Theme
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 | The Ring of Nibelungen | The Ring of Nibelungen Max Level: 5 Type: Ensemble SP Cost: 35 + 3*SkillLV Upkeep: 1 SP every 3 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: Sustained Effect: Increases damage of all Level 4 Weapons within area of effect by DEF-ignoring +50+25*SkillLV. Can not be canceled by Dispell. [LV 1] +75 Damage [LV 2] +100 Damage [LV 3] +125 Damage [LV 4] +150 Damage [LV 5] +175 Damage IRO Name: Harmonic Lick
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 | Loki's Veil | Loki's Veil Required For: Eternal Chaos (L1 Bard/Dancer) Max Level: 5 Type: Ensemble SP Cost: 15 Upkeep: 1 SP every 4 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Blocks all skill use for everything (including players) within area of effect. Doesn't work on Bosses. Can not be canceled by Dispell. IRO Name: Classical Pluck
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 | Into the Abyss | Into the Abyss Max Level: 1 Type: Ensemble SP Cost: 10 Upkeep: 1 SP every 5 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item. Can not be canceled by Dispell. IRO Name: Power Chord
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 | Invulnerable Siegfried | Invulnerable Siegfried Required For: Mr. Kim A Rich Man (L3 Bard/Dancer) Max Level: 5 Type: Ensemble SP Cost: 20 Upkeep: 1 SP every 3 sec Target: Self Area: 9x9 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Increases resistance against elemental attacks by 5 + SkillLV*15 for party members in area of effect. Can not be canceled by Dispell. [LV 1] Elemental 60% [LV 2] Elemental 65% [LV 3] Elemental 70% [LV 4] Elemental 75% [LV 5] Elemental 80% IRO Name: Acoustic Rhythm
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 | Dancing Lesson | Dancing Lesson Required For: Throw Arrow (L3), Ugly Dance (L1), Moonlit Water Mill (L7 Clown/Gypsy), Marionette Control (L5 Clown & Gypsy), Longing for Freedom (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy). Max Level: 10 Type: Passive Effect: Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLV. This skill also partially counters the walking speed reduction while performing. [LV 1] ATK +3 [LV 2] ATK +6 [LV 3] ATK +9 [LV 4] ATK +12 [LV 5] ATK +15 [LV 6] ATK +18 [LV 7] ATK +21 [LV 8] ATK +24 [LV 9] ATK +27 [LV 10] ATK +30 IRO Name: Dance Lessons
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 | Throw Arrow | Throw Arrow Required For: Arrow Vulcan (L1 Clown & Gypsy) Max Level: 5 Type: Offensive SP Cost: 2*SkillLV - 1 Target: Enemy Range: 9 cells Cast Time: 1.5 sec Cool Down: None Duration: Instant Effect: Allows the dancer to throw an arrow with her whip as if she were firing it from a bow. May use other dancing skills in conjunction with this skill. The element of the attack depends on the equipped arrows. ATK is 60%+40*SkillLV%. [LV 1] 100% ATK [LV 2] 140% ATK [LV 3] 180% ATK [LV 4] 220% ATK [LV 5] 260% ATK IRO Name: Slinging Arrow
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 | Ugly Dance | Ugly Dance Required For: Humming (L3), Please Don't Forget Me (L3), Fortune's Kiss (L3), Service for You (L3), Tarot Card of Fate (L3 Clown & Gypsy) Max Level: 5 Type: Active SP Cost: 20 + 3*SkillLV Upkeep: 1 SP every 3 sec Target: Self Area: 7x7 Cast Time: Instant Cool Down: None Duration: 30 sec Effect: Drains SP from enemies in the area of effect. Drains 5+5*SkillLV SP every 3 seconds (11 times total). Affected by Dancing Lesson skill. [LV 1] Drains 10 SP per 3 sec [LV 2] Drains 15 SP per 3 sec [LV 3] Drains 20 SP per 3 sec [LV 4] Drains 25 SP per 3 sec [LV 5] Drains 30 SP per 3 sec IRO Name: Hip Shaker
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 | Scream | Scream Max Level: 5 Type: Active SP Cost: 10 + 2*SkillLV Target: Self Area: ? Cast Time: Instant Cool Down: 3 sec Duration: Instant Effect: Inflicts everything (including players) with stun within area of effect. Stun chance is 25% + 5*SkillLV%. [LV 1] 30% Chance to Stun [LV 2] 35% Chance to Stun [LV 3] 40% Chance to Stun [LV 4] 45% Chance to Stun [LV 5] 50% Chance to Stun IRO Name: Dazzler
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 | Humming | Humming Required For: Lullaby (L10 Bard/Dancer) Max Level: 10 Type: Active SP Cost: 20 + 2*SkillLV Upkeep: 1 SP every 5 sec Target: Self Area: 7x7 Cast Time: Instant Cool Down: None Duration: 60 sec Effect: Increase HIT of players in the area of effect by 2% per SkillLV. The accuracy rate increased by this skill is affected by Dancing Lesson skill level and DEX of the caster. [LV 1] +2% HIT [LV 2] +4% HIT [LV 3] +6% HIT [LV 4] +8% HIT [LV 5] +10% HIT [LV 6] +12% HIT [LV 7] +14% HIT [LV 8] +16% HIT [LV 9] +18% HIT [LV 10] +20% HIT IRO Name: Focus Ballet
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 | Please Don't Forget Me | Please Don't Forget Me Required For: Loki's Veil (L10 Bard/Dancer) Max Level: 5 Type: Active SP Cost: 25 + 3*SkillLV Upkeep: 1 SP every 10 sec Target: Self Area: 7x7 Cast Time: Instant Cool Down: None Duration: 180 sec Effect: Decreases Attack Speed by 3% per SkillLV and Movement rate by 2% per SkillLV of all enemies in the area of effect. Cancels any skills that increase movement or attack speed. The amount of attack speed decreased by this skill is affected by Dancing Lesson skill level and STR of the caster. The amount of moving speed decreased by this skill is affected by Dancing Lesson skill level and AGI of the caster. [LV 1] -2% Move SPD & -3% Attack SPD [LV 2] -4% Move SPD & -6% Attack SPD [LV 3] -6% Move SPD & -9% Attack SPD [LV 4] -8% Move SPD & -12% Attack SPD [LV 5] -10% Move SPD & -15% Attack SPD [LV 6] -12% Move SPD & -18% Attack SPD [LV 7] -14% Move SPD & -21% Attack SPD [LV 8] -16% Move SPD & -24% Attack SPD [LV 9] -18% Move SPD & -27% Attack SPD [LV 10] -20% Move SPD & -30% Attack SPD IRO Name: Slow Grace
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 | Fortune's Kiss | Fortune's Kiss Required For: Invulnerable Siegfried (L10 Bard/Dancer) Max Level: 10 Type: Active SP Cost: 40 + 3*SkillLV Upkeep: 1 SP every 4 sec Target: Self Area: 7x7 Cast Time: Instant Cool Down: None Duration: 120 sec Effect: Increases Critical Rate of all players in the area of effect by 1% per SkillLV. The amount of Critical Rate increased by this skill is affected by Dancing Lesson skill level and LUK of the caster. [LV 1] +1% Critical Rate [LV 2] +2% Critical Rate [LV 3] +3% Critical Rate [LV 4] +4% Critical Rate [LV 5] +5% Critical Rate [LV 6] +6% Critical Rate [LV 7] +7% Critical Rate [LV 8] +8% Critical Rate [LV 9] +9% Critical Rate [LV 10] +10% Critical Rate IRO Name: Lady Luck
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 | Service for You | Service for You Required For: A Drum on the Battlefield (L10 Bard/Dancer) Max Level: 10 Type: Active SP Cost: 35 + 5*SkillLV Upkeep: 1 SP every 5 sec Target: Self Area: 7x7 Cast Time: Instant Cool Down: None Duration: 180 sec Effect: Increase Maximum SP of all players in the area of effect by 10%+SkillLV%. Reduces consumption of all skills within area of effect by 10%+3*SkillLV%. The amount of Maximum SP increased by this skill is affected by Dancing Lesson skill and INT of the caster. The amount of SP consumption reduced by this skill is affected by Dancing Lesson skill and INT of the caster. [LV 1] + 11% Maximum SP & 13% Less Sp Usage [LV 2] + 12% Maximum SP & 16% Less Sp Usage [LV 3] + 13% Maximum SP & 19% Less Sp Usage [LV 4] + 14% Maximum SP & 22% Less Sp Usage [LV 5] + 15% Maximum SP & 25% Less Sp Usage [LV 6] + 16% Maximum SP & 28% Less Sp Usage [LV 7] + 17% Maximum SP & 31% Less Sp Usage [LV 8] + 18% Maximum SP & 34% Less Sp Usage [LV 9] + 19% Maximum SP & 37% Less Sp Usage [LV 10] + 20% Maximum SP & 40% Less Sp Usage IRO Name: Gypsy's Kiss
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 | Arrow Vulcan | Arrow Vulcan Max Level: 10 Type: Offensive SP Cost: 10 + 2*SkillLV Target: Enemy Cast Time: 1.8 + 0.2*SkillLV sec Cool Down: LV 1-5 0.8 sec, LV 6-10 1 sec Effect: Attack a single target with a massive amount of 9 arrows. Musical instrument or whip must be equiped to use this skill. Damage is 200%+100*SkillLV% ATK, modified by cards and elements. [LV 1] ATK 300% [LV 2] ATK 400% [LV 3] ATK 500% [LV 4] ATK 600% [LV 5] ATK 700% [LV 6] ATK 800% [LV 7] ATK 900% [LV 8] ATK 1000% [LV 9] ATK 1100% [LV 10] ATK 1200%
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 | Moonlit Water Mill | Moonlit Water Mill Max Level: 5 Type: Ensemble SP Cost: 20 + 10*SkillLV Upkeep SP Cost: 4*SkillLV SP every 10 sec Target: Self Range: 9 cells Cast Time: Instant Cool Down: None Duration: 15 + 5*SkillLV sec Effect: This skill creates a 9x9 cell around the users that no one can enter. It just prevents entry pushing enemies back, so you can still be hit by ranged attacks or magic. Can not be canceled by Dispell. [LV 1] 20 Sec Duration | 30 SP, 5 SP every 10 sec [LV 2] 25 Sec Duration | 40 SP, 6 SP every 10 sec [LV 3] 30 Sec Duration | 50 SP, 7 SP every 10 sec [LV 4] 35 Sec Duration | 60 SP, 8 SP every 10 sec [LV 5] 40 Sec Duration | 70 SP, 9 SP every 10 sec IRO Name: Sheltering Bliss
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 | Marionette Control | Marionette Control Required For: Longing for Freedom (Clown & Gypsy) Max Level: 1 Type: Supportive SP Cost: 100 Target: Party Member (but not another Clown or Gypsy) Range: 7 cells Cast Time: Instant Cool Down: None Duration: 300 Effect: Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX). Your target can not exceed the maximum of 99 stat points. The target must remain within a 7 cell radius, or the skill cancels out. The caster is free to do whatever he/she wants while the stats are halved (use skills, move, attack). If the skill is canceled, the Clown or Gypsy gets his/her stats back. Multiple Marionette Control do not stack.
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 | Longing for Freedom | Longing for Freedom Max Level: 5 Type: Active SP Cost: 15 Upkeep SP Cost: 3 SP every 3 sec (instead of 1 SP every 3 second normally taken when using a duet skill) Target: Self Cast Time: Instant Cool Down: None Effect: Allows the user to move within the ensemble area during the use of an ensemble skill. This skill only affects the caster, so the partner must cast this skill on his or her own in order to move. The ensemble skill will be fixed to the area which it was casted, but if either partner moves out of the ensemble area, cancels the ensemble, or dies, the ensemble skill as well as Longing for Freedom will be canceled. The caster is allowed to move, attack, and use skills, but you cannot use other singing or ensemble skills. Longing for Freedom will not work within a Moonlit Water Mill. Can not be canceled by Dispell. [LV 1] 60% original Movement/ASPD [LV 2] 70% original Movement/ASPD [LV 3] 80% original Movement/ASPD [LV 4] 90% original Movement/ASPD [LV 5] 100% original Movement/ASPD
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 | Wand of Hermode | Wand of Hermode Max Level: 5 Type: Active SP Cost: 10+10*SkillLV sec Target: Self Range: 7 cells Cast Time: Instant Cool Down: None Duration: 5+5*SkillLV sec Effect: All allies within the skills area of effect (AoE) will have their buffs removed (except Berserk), but they will become invulnerable to magic as long as they stay in the AoE. No other skills can be used within the AoE. Requires a map warp point within the AoE and only works in WoE. The Caster is not affected by the song. Can not be canceled by Dispell. [LV 1] 10 Sec Duration | 20 SP [LV 2] 15 Sec Duration | 30 SP [LV 3] 20 Sec Duration | 40 SP [LV 4] 25 Sec Duration | 50 SP [LV 5] 30 Sec Duration | 60 SP IRO Name: Hermode's Rod
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 | Tarot Card of Fate | Tarot Card of Fate Max Level: 5 Type: Active SP Cost: 40 Target: 1 Enemy Cast Time: 1 sec Cool Down: 3 sec Effect: Draw a Tarot card to foresee fate. There are 14 different cards, and the success rate depends on the skill level. [LV 1] 8% Success Rate [LV 2] 16% Success Rate [LV 3] 24% Success Rate [LV 4] 32% Success Rate [LV 5] 40% Success Rate The Tarot Cards: The Fool: Mental disease. Beginning. -Enemy's SP reduced to 0. Right Side. The Magician: Taking action. Awareness. -Reduces enemy MATK by half for 30 seconds. Opposite Side. The High Priest: Withdrawal. Mystery. -Removes all buffs. Opposite Side. The Chariot: Victory. Hard control. -Deals 1000 DEF-ignoring damage. Randomly destroys one piece of armor. Opposite Side. Strength: Misled strength. Loss of confidence. Destruction of the nation. -Reduces enemy ATK by half for 30 seconds. Opposite Side. The Lovers: Farewell. Discovered cheating on someone. -Randomly teleports the caster (on maps that allow teleport) and heals 2000 HP. Opposite Side. Wheel of Fortune: Destiny. Turning point. Movement. -Randomly causes the effects of two other Tarot cards. Opposite Side. The Hanged Man: Letting go. Giving up. Sacrifice. -Stun, Frozen, or Stone Curse regardless of anything else. Opposite Side. Death: Ending. Bad luck. Unexpected catastrophe. Difficulty. -Receive Curse, Coma, Poison, all at once. Right Side. Temperance: Impossible to control. Tiredness. Stubborn. Vanity. -Causes Chaos for 30 seconds. Opposite Side. The Devil: Obsession. Danger of sickness. Inevitable curse. Hopelessness. -Deals DEF-ignoring 6666 damage, halves ATK and MATK for 30 seconds, and causes Curse. Right Side. The Tower: Accidents. Loss of command. Failure. Sudden changes. Loss of judgment. -Deals DEF-ignoring 4444 damage. Right Side. The Star: Destruction of hope. Sad future. Chaos. -Causes Stun for 5 seconds. Opposite Side. The Sun: Destruction of the land. Dissatisfaction. Chaos. -Reduces ATK, MATK, HIT, Flee Rate, and DEF by 20% for 30 seconds. Opposite Side.
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 | Wink of Charm | Wink of Charm Max Level: 1 Type: Active SP Cost: 40 Target: Unknown (Enemy?) Range: Unknown Cast Time: Unknown Cool Down: Unknown Duration: 10 sec Effect: Charm a target by sending them a sexy wink. For those 10 seconds, the target monster will not attack you. Higher your level is when compared to the monster, the higher chance of this skill working. If this skill is used on a player, it has low chance of causing 'Confuse' status ailment. This skill only works on DemiHuman, Angel and Demon type monsters, and obviously, doesn't work on Boss-type monsters.
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