 | Iron Tempering | Iron Tempering Required For: Enchanted Stone Craft (L1), Steel Tempering (L1). Max Level: 5 Type: Passive Catalyst: 1 Iron Ore, 1 Mini-Furnace Effect: Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is 5%*SkillLV. JobLV, DEX and LUK (in this order) further increase this chance.
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 | Steel Tempering | Steel Tempering Required For: Finding Ore (L1). Max Level: 3 Type: Passive Catalyst: 5 Iron, 1 Coal, 1 Mini-Furnace Effect: Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is 5%*SkillLV. JobLV, DEX and LUK further increase this chance.
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 | Enchanted Stone Craft | Enchanted Stone Craft Required For: Research Oridecon (L1). Max Level: 5 Type: Passive Catalyst: Varies (see effect) Effect: Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is 5%*SkillLV. JobLV, DEX and LUK (in this order) further increase this chance.
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 | Research Oridecon | Research Oridecon Max Level: 5 Type: Passive Effect: Helps with forging Level 3 weapons and Oridecon/Elunium refining. IRO Name: Oridecon Research
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 | Smith Dagger | Smith Dagger Required For: Smith Brass Knuckle (L1), Smith Spear (L2), Smith Sword (L1). Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Knife Cutter Main Gauche [LV 2] Dirk Dagger Stiletto [LV 3] Gladius Damascus
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 | Smith Sword | Smith Sword Required For: Smith Axe (L2), Smith Two-Handed Sword (L1) Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Sword Falchion Blade [LV 2] Rapier Scimitar Ring Pommel Saber [LV 3] Tsurugi Haedonggum Flamberge
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 | Smith Two-Handed Sword | Smith Two-Handed Sword Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Katana [LV 2] Slayer Bastard Sword [LV 3] Two-Handed Sword Broad Sword Claymore
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 | Smith Axe | Smith Axe Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Axe Battle Axe [LV 2] Hammer [LV 3] Buster Two-Handed Axe
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 | Smith Mace | Smith Mace Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Club Mace [LV 2] Smasher Flail Chain [LV 3] Morning Star Sword Mace Stunner
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 | Smith Knucklebrace | Smith Brass Knuckle Required For: Smith Mace (L1) Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Waghnak [LV 2] Knuckle Duster Studded Knuckles [LV 3] Fist Finger Claw IRO Name: Smith Knucklebrace
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 | Smith Spear | Smith Spear Max Level: 3 Type: Passive Catalyst: Varies Effect: Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is 5%*SkillLV. Anvil, JobLV, DEX and LUK further increase this chance. To start forging, double-click the respective Hammer in your inventory. [LV 1] Javelin Spear Pike [LV 2] Guisarme Glaive Partizan [LV 3] Trident Halberd Lance
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 | Hilt Binding | Hilt Binding Required For: Finding Ore, Weaponry Research, Melt Down (Whitesmith), Cart Boost (Whitesmith) Max Level: 1 Type: Passive Effect: Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevents you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented on Monster Arena currently.
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 | Ore Discovery | Finding Ore Max Level: 1 Type: Passive Effect: Adds a pretty low chance of monsters dropping any Ore or Refining Item. IRO Name: Ore Discovery
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 | Weaponry Research | Weaponry Research Required For: Weapon Perfection (L2), Repair Weapon (L1), Melt Down (L5 Whitesmith), Weapon Refine (L10 Whitesmith). Max Level: 10 Type: Passive Effect: Increases character's HIT by +2 per SkillLV, ATK by +2 per SkillLV and weapon forging success rate by +1% per SkillLV. [LV 1] + 2 ATK/HIT, +1% Forging [LV 2] + 4 ATK/HIT, +2% Forging [LV 3] + 6 ATK/HIT, +3% Forging [LV 4] + 8 ATK/HIT, +4% Forging [LV 5] + 10 ATK/HIT, +5% Forging [LV 6] + 12 ATK/HIT, +6% Forging [LV 7] + 14 ATK/HIT, +7% Forging [LV 8] + 16 ATK/HIT, +8% Forging [LV 9] + 18 ATK/HIT, +9% Forging [LV 10] + 20 ATK/HIT, +10% Forging
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 | Repair Weapon | Repair Weapon Max Level: 1 Type: Active Target: Self SP Cost: 5 Cast Time: 4 Cool Down: None Duration: Instant Catalyst: See below Effect: Enables character to repair broken weapons or armors. Expandable extra requirements: LV 1 weapon: Iron Ore LV 2 weapon: Iron LV 3 weapon: Steel LV 4 weapon: Rough Oridecon Armors: Steel IRO Name: Weapon Repair
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 | Skin Tempering | Skin Tempering Required For: Melt Down (L3 Whitesmith) Max Level: 5 Type: Passive Effect: Increases character's resistance to Fire element by 4%*SkillLV and reduces non-elemental damage by 1*SkillLV%. [LV 1] DEF +1% FireDEF +4% [LV 2] DEF +2% FireDEF +8% [LV 3] DEF +3% FireDEF +12% [LV 4] DEF +4% FireDEF +16% [LV 5] DEF +5% FireDEF +20%
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 | Hammer Fall | Hammer Fall Required For: Adrenaline Rush (L2), Cart Termination (L5 Whitesmith). Max Level: 5 Type: Active Range: 1 cell SP Cost: 10 Cast Time: Instant Cool Down: 1 sec Duration: Instant Effect: Attempts to stuns targets in 5x5 area surrounding the targeted cell. Stun duration is 5+SkillLV seconds (reduced by VIT). Base chance of success is 20% + 10%*SkillLV. Can only be used with maces and axes. Does not work on Bosses. [LV 1] 30% Stun Chance [LV 2] 40% Stun Chance [LV 3] 50% Stun Chance [LV 4] 60% Stun Chance [LV 5] 70% Stun Chance
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 | Adrenaline Rush | Adrenaline Rush Required For: Over Thrust (L3), Weapon Perfection (L2), Full Adrenaline Rush (L5 -SoulLinked). Max Level: 5 Type: Active SP Cost: 17 + 3*SkillLV Target: Party Cast Time: Instant Cool Down: None Duration: 30*SkillLV sec Effect: Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 25%. This skill cannot stack, but overwrites the effect and duration from other Smiths if it is worse. Changing from a mace/axe to any other weapon (including bare fists) cancels the effect. [LV 1] 30 Seconds Effect [LV 2] 60 Seconds Effect [LV 3] 90 Seconds Effect [LV 4] 120 Seconds Effect [LV 5] 150 Seconds Effect
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 | Weapon Perfection | Weapon Perfection Required For: Maximize Power (L3). Max Level: 5 Type: Active Target: Self SP Cost: 20 - 2*SkillLV Cast Time: Instant Cool Down: 1 sec Duration: 10*SkillLV sec Effect: Changes all weapon size modifiers for the character and all Party members in range to 100% for the skill's duration. [LV 1] 10 Sec Effect [LV 2] 20 Sec Effect [LV 3] 30 Sec Effect [LV 4] 40 Sec Effect [LV 5] 50 Sec Effect
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 | Over Thrust | Over Thrust Required For: Maximize Power (L2), Melt Down (L3 Whitesmith), Maximum Over Thrust (L5 Whitesmith). Max Level: 5 Type: Active SP Cost: 20 - 2*SkillLV Target: Party Cast Time: Instant Cool Down: None Duration: 20*SkillLV sec Effect: Increases ATK by 5%*SkillLV for all nearby characters in the party. [LV 1] ATK +5% [LV 2] ATK +10% [LV 3] ATK +15% [LV 4] ATK +20% [LV 5] ATK +25% IRO Name: Power-Thrust
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 | Maximize Power | Maximize Power Max Level: 5 Type: Active SP Cost: 10 + (1 per SkillLV sec) Target: Self Cast Time: Instant Cool Down: None Duration: Until deactivated or SP runs out. Effect: The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX, but can't regenerate SP. [LV 1] Drains 1 SP every 1 Second [LV 2] Drains 1 SP every 2 Seconds [LV 3] Drains 1 SP every 3 Seconds [LV 4] Drains 1 SP every 4 Seconds [LV 5] Drains 1 SP every 5 Seconds IRO Name: Power Maximize
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 | Unfair Trick | Unfair Trick Max Level: 1 Type: Passive Effect: Reduces the Zeny cost of Mammonite by 10%.
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 | Greed | Greed Max Level: 1 Type: Active SP Cost: 10 Target: Self Range: 2 titles Cast Time: Unknown (instant?) Cool Down: Unknown (none?) Duration: Instant Effect: When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory. It is not possible to use this skill in Siege Mode (WoE) or in PvP mode. Do note this skill does not bypass the order of who gets an item first. EX) You cannot use this skill to snatch an item when another player has the first priority over the item dropped.
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